09-10-2010, 08:06 PM
(09-10-2010, 04:49 PM)MCPencils Wrote:Actually no, that sounds like a lazy excuse.(09-10-2010, 04:20 PM)SnowflakeSparks Wrote:(09-08-2010, 08:55 PM)Vipershark Wrote: something that i REALLY hate about most sonic fangames is that when sonic runs on slopes, rather than using the existing diagonal and vertical sprites, they'll simply rotate sonic's regular running sprite to the angle he's at and it looks totally awful and out of place. Unfortunately, your game suffers from this.Not sure which demo you played, but is this any better?
same with the effects for spindashing and collecting rings. They're not sprited, and look totally out of place.
http://www.youtube.com/watch?v=tQ7XcmtiQ...re=related
http://www.youtube.com/watch?v=QqXAj_PVISs (more recent)
IIRC, the only reason the Genesis games had rotation sprites was due to limitations. I'm not sure how tedious it'd be to code in special sprites for rotations, but also not sure if Rathe (creator of the new sprite set) is up to spriting new rotations, if it happened.
Do agree on the smoke and rings personally though.
Just as Sparks already stated for me. No one can please Everyone. Just have to compromise...
Sure, it's tedious.
But that doesn't mean you should just say "Fuck it" and go for a more mediocre look.
There's already a programmed engine, the rotation can be programmed if the engine already looks like the maker of it is good enough at programming to handle it.
At least try to make the sprites.
RotSprite would probably do most of the work anyways.