Oddish is done then? I'll continue to make edits on it and experiment to see if I can make it any better before I go any further with it.
I suppose my immediate goal would be to sprite oddish, gloom, and vileplume, and then animate a walk cycle for each, and some attacks for them. To start that off I *attempted* to sprite gloom:
I plan on scrapping it and starting all over again, but I'd like some advice on how to go about this before I get to it. The main problem I'm having is actually shading it (I'm sure I could improve the lineart if I redo it enough). I figure, from the official art, that the bulb on its head would block the top right light source, thus I made it a little darker on the top. Continuing to the actual bulb's shading, I really don't know how to do it. I've looked at some of the official sprites of gloom and I think the browns I have may contrast too much, I'm not so sure.
It would be really cool if someone could make a rough sketch of how to do it, or edit the gloom itself. Though, worded critique would be equally as awesome. Thanks.
Edit - The height of gloom should be proportionate to oddish (.5 meters to .8 meters)
I suppose my immediate goal would be to sprite oddish, gloom, and vileplume, and then animate a walk cycle for each, and some attacks for them. To start that off I *attempted* to sprite gloom:
I plan on scrapping it and starting all over again, but I'd like some advice on how to go about this before I get to it. The main problem I'm having is actually shading it (I'm sure I could improve the lineart if I redo it enough). I figure, from the official art, that the bulb on its head would block the top right light source, thus I made it a little darker on the top. Continuing to the actual bulb's shading, I really don't know how to do it. I've looked at some of the official sprites of gloom and I think the browns I have may contrast too much, I'm not so sure.
It would be really cool if someone could make a rough sketch of how to do it, or edit the gloom itself. Though, worded critique would be equally as awesome. Thanks.
Edit - The height of gloom should be proportionate to oddish (.5 meters to .8 meters)