I continued on to attempting to sprite vileplume, and I really need some help:
The height vileplume is supposed to be is 1.2 meters, and each of those little marks is worth .1 meters. Both gloom and oddish fit well with it (oddish going over by two pixels, but I gave myself some leeway) but vileplume is giving me some problems. I figure the flowerlike thing is supposed to take up the majority of the 60 pixels of height it occupies, but I couldn't figure a way to make the flower look as good as it was when it was smaller (to the left). The shape of vileplume can be fixed with trial and error like oddish and gloom were, but shading the body is more difficult this time around. So if someone could offer some advice on the flower and shading the body, that would be cool. Edits are welcome, as always.
Oh, and the face is a definite WIP.
The height vileplume is supposed to be is 1.2 meters, and each of those little marks is worth .1 meters. Both gloom and oddish fit well with it (oddish going over by two pixels, but I gave myself some leeway) but vileplume is giving me some problems. I figure the flowerlike thing is supposed to take up the majority of the 60 pixels of height it occupies, but I couldn't figure a way to make the flower look as good as it was when it was smaller (to the left). The shape of vileplume can be fixed with trial and error like oddish and gloom were, but shading the body is more difficult this time around. So if someone could offer some advice on the flower and shading the body, that would be cool. Edits are welcome, as always.
Oh, and the face is a definite WIP.