For the large piece:
I like the idea you had going with reflections off the boot's metal. But I don't think the dithering has been used to good effect. It makes it look "dirty" instead. For the chest, the way his left side is shaded implies that it is very flat. I would create a curve to the dark shading for the lower half of the breastplate to give it more shape. Actually, the shading overall is all too "straight", I guess. You should think about the shadows other body parts will cast on each other to give it better shading, and if they are there, you should strengthen them. It's relying to much on that primary light-source and makes everything every gradient-y. On a positive note, the lineart, while stiff, is far superior to the fakemon.
I like the idea you had going with reflections off the boot's metal. But I don't think the dithering has been used to good effect. It makes it look "dirty" instead. For the chest, the way his left side is shaded implies that it is very flat. I would create a curve to the dark shading for the lower half of the breastplate to give it more shape. Actually, the shading overall is all too "straight", I guess. You should think about the shadows other body parts will cast on each other to give it better shading, and if they are there, you should strengthen them. It's relying to much on that primary light-source and makes everything every gradient-y. On a positive note, the lineart, while stiff, is far superior to the fakemon.