09-15-2010, 02:22 PM
...Sheesh... It's been almost three months... Three flippin' months... since the last time I've submitted anything. What happened? I'll tell you what happened.
*Picks up a computerized stereo and activates it. "Trespasser"* starts playing in the background*
Now then, I've been trying to get Kawaks to work as of late, but appearently McAfee doesn't seem to like it much. Every time I get Kawaks to work, the anti-virus program kicks in after a minute or less and closes it. As you might think this is quite irritating, as I can't rip from Arcade games for a while.
On top of that, I did something stupid a few weeks ago and now my computer has a slight lag which slows my work down quite a bit. I've been trying to get rid of it, but so far nothing. Boy, what a summer, huh?
With that said, submissions might come slower than usual until I can solve this thing. Speaking of which, I happen to have a fresh couple right here. Both sheets from "Metal Slug 7".
Sled(Mission 6)[Metal Slug 7]
<-- The only environmental object in the mission that is NOT part of the level map.
What can I say here? This thing appears in the third area of Mission 6, and is pretty much the ONLY environmental object in the whole stage. Any other object is probably part of the stage's level map, which is not easy to rip at all. It's pretty much like the sliding log from MS4, except it loops at one point and is triggered automatically.
Not much of a sheet, eh? Well, the next one is bigger than that, I assure you.
Mission 1: Scrap Island - Environmental Objects[Metal Slug 7]
(Just so you know, I haven't been able to make a image for the link. Maybe I'll come up with something later.)
...Yeah, even the first mission doesn't have much in terms of environmental objects. Ah well... First up is the falling pieces of garbage from Area 3(Also appear in the final mission, from Area 2 onwards) in both normal and big sizes, and the next thing... Well, not sure if the Junk Fortress(End of Area 1) can be counted as an environmental object, but I included it in the sheet for the heck of it. Includes every piece and animation in the data as per usual.
By the way, I know there's already a sheet of the Junk Fortress on the site. It's just, some of the fort's tiles in that sheet were slightly(Just slightly, though) out of place, and the palette was different from the actual game. So I figured...
...I'll let you guys decide. So yeah, that's all I've got for now. Of course, these aren't the only rips I've been working on so far...
As always, click on the anim/link or check the first post for the sheets. See ya around, fellas!
*The name of the BGM that plays in the stage "Lost Colony" in "Sonic Adventure 2".
*Picks up a computerized stereo and activates it. "Trespasser"* starts playing in the background*
Now then, I've been trying to get Kawaks to work as of late, but appearently McAfee doesn't seem to like it much. Every time I get Kawaks to work, the anti-virus program kicks in after a minute or less and closes it. As you might think this is quite irritating, as I can't rip from Arcade games for a while.
On top of that, I did something stupid a few weeks ago and now my computer has a slight lag which slows my work down quite a bit. I've been trying to get rid of it, but so far nothing. Boy, what a summer, huh?
With that said, submissions might come slower than usual until I can solve this thing. Speaking of which, I happen to have a fresh couple right here. Both sheets from "Metal Slug 7".
Sled(Mission 6)[Metal Slug 7]
<-- The only environmental object in the mission that is NOT part of the level map.
What can I say here? This thing appears in the third area of Mission 6, and is pretty much the ONLY environmental object in the whole stage. Any other object is probably part of the stage's level map, which is not easy to rip at all. It's pretty much like the sliding log from MS4, except it loops at one point and is triggered automatically.
Not much of a sheet, eh? Well, the next one is bigger than that, I assure you.
Mission 1: Scrap Island - Environmental Objects[Metal Slug 7]
(Just so you know, I haven't been able to make a image for the link. Maybe I'll come up with something later.)
...Yeah, even the first mission doesn't have much in terms of environmental objects. Ah well... First up is the falling pieces of garbage from Area 3(Also appear in the final mission, from Area 2 onwards) in both normal and big sizes, and the next thing... Well, not sure if the Junk Fortress(End of Area 1) can be counted as an environmental object, but I included it in the sheet for the heck of it. Includes every piece and animation in the data as per usual.
By the way, I know there's already a sheet of the Junk Fortress on the site. It's just, some of the fort's tiles in that sheet were slightly(Just slightly, though) out of place, and the palette was different from the actual game. So I figured...
...I'll let you guys decide. So yeah, that's all I've got for now. Of course, these aren't the only rips I've been working on so far...
As always, click on the anim/link or check the first post for the sheets. See ya around, fellas!
*The name of the BGM that plays in the stage "Lost Colony" in "Sonic Adventure 2".