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Technique Question - Modular Spriting
#5
let me put it this way.

working on a profesional level is highly affected by the time you have to work on your stuff. there's nothing wrong with using modular animations/sprites if that helps you buy time and spent it on something else, or imporve what you already have. on that subject, one must always be aware that there's always an invisible line between the commercial part of pixel art and the artistic part of pixel art.

generally speaking you're literally free to use whatever works to get the final product done, since thats basically the only thing that matters and the only thing that would get you paid for. but artistically speaking, you're usually encouraged to work on that hard, slow part of pixel art because, all in all, its nothing but a display of your skills with the least resources and etc. and for your own artistic pleasure, to say it somehow.

modular spriting surely helps making sprites get done faster and at the same time it does help achieving some smooth, natural animations but it does have its limitations since it relies heavily on what a good programmer can do to keep everything moving the way its meant to be, while regular animations rely purely on the artist's skill.
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RE: Technique Question - Sprite Models - by Cobalt Blue - 09-17-2010, 08:14 PM

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