I'm still a irked that a western developer is behind this if only because eastern and western action games tend to differ on a lot of principles. A lot of western action games tend to focus a lot of attention to the weight of the attacks and the spectacle. It's easy to see this with all the QTEs and moves that seem to have less control. Meanwhile, you have games like Devil May Cry and Bayonetta that build on combo-bility and more precise controls. I also find a better balance in offense and defense. So I'm wondering which direction Ninja Theory will go, especially since weight isn't really a factor in DMC's combat much, relying more on speedy attacks and quick execution.
About the character design, it just seems like an indicator that this Dante won't be the same almost self-aware arrogant guy he was. I just don't really care for a more "human" design when the world around him is so twisted and airy. I mean, with Dante, he was a great contrast with the gothic castle interiors but it worked well because he was such an absurd character. Mind you, this can all change when we hear neo Dante speak lines that actually form personality. His actions in fighting are similar enough to old Dante at least.
About the character design, it just seems like an indicator that this Dante won't be the same almost self-aware arrogant guy he was. I just don't really care for a more "human" design when the world around him is so twisted and airy. I mean, with Dante, he was a great contrast with the gothic castle interiors but it worked well because he was such an absurd character. Mind you, this can all change when we hear neo Dante speak lines that actually form personality. His actions in fighting are similar enough to old Dante at least.