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[GAME][UNPAID TEAM] Element: 6 Years past
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(09-22-2010, 06:50 PM)ElementGames Wrote: Well, I'm not getting rid of any of the 3. I like them and so do the game fans(Not that there's much right now but whatever)

That's probably why there aren't very many fans.

Listen, creating a UNIQUE AESTHETIC DIRECTION requires consistency in style throughout the whole game. Citing a game that I've cited before, Runman, part of what makes the general appearance so great isn't the fact that the artist is a regular Da Vinci, but the fact that he used his limitations to the best of his ability and blended everything together well enough for a bold, kid-with-crayon style to be present.

This game looks atrocious because of the amount of style mixing going on. Make up your fucking mind and pick 1 of the 3. Because your game isn't getting anywhere if you don't have a solid graphical direction.
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RE: [GAME][UNPAID TEAM] Element: 6 Years past - by ThePortalGuru - 09-22-2010, 06:56 PM

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