09-26-2010, 01:11 AM
(This post was last modified: 09-26-2010, 02:47 AM by StarSock64.)
Yessss that's one down
Rags and Kojjiro you're next because you said you would!!
will make useful post to take a break from TUGS later!!
edit: Okay, I played with it to get an idea of what you should do (but you don't get to see it yet!). You should consider redoing the lineart on the hair. I always copy/paste so I'm not afraid to make big changes, since I'll have a copy to go back to. You should probably make the outlines way dark so that you're able to effectively shade stuff in; I had the luminosity at about 40 on the hair outline, but do what works for you. So yeah, you should give shading a try. Keep that lightsource in mind and go for it. Stuff in a lot of contrast (like a thousand times higher than you have now). I lightly hue shifted the pink towards purple and hueshifted the red that way too so it'd fit in better. Make sure you don't just play with the luminosity slider thing when choosing shades. There's also a lot of opportunities for anti-aliasing here.
I'm just gonna leave you with some tips 'til I have more specific things to talk about...!
Rags and Kojjiro you're next because you said you would!!
will make useful post to take a break from TUGS later!!
edit: Okay, I played with it to get an idea of what you should do (but you don't get to see it yet!). You should consider redoing the lineart on the hair. I always copy/paste so I'm not afraid to make big changes, since I'll have a copy to go back to. You should probably make the outlines way dark so that you're able to effectively shade stuff in; I had the luminosity at about 40 on the hair outline, but do what works for you. So yeah, you should give shading a try. Keep that lightsource in mind and go for it. Stuff in a lot of contrast (like a thousand times higher than you have now). I lightly hue shifted the pink towards purple and hueshifted the red that way too so it'd fit in better. Make sure you don't just play with the luminosity slider thing when choosing shades. There's also a lot of opportunities for anti-aliasing here.
I'm just gonna leave you with some tips 'til I have more specific things to talk about...!