Users browsing this thread: 1 Guest(s)
[FANGAME] [PLAYABLE] - Sonic Zero: Rerun
#9
Well I don't have a problem with the rotation. Anyway, for a fan game this is EXTREMELY Professional. Reports:

-You should be able to press DOWN and turn into a ball at ANY angle when you have speed, not just the cardinal directions.
-If you keep jumping below an item box and knocking it up, it should break after like 3 consecutive hits, but if you keep knocking it up, you can push it into a wall, and it'll get stuck.
-The stuff that falls when you stand on them too long shouldn't be a permanent disappearance, they should re-appear after the spot they're in is outside the screen.
-Were the pipes on Act 2 right after the first loop supposed to be destroyed when rolling? Because if so, they didn't do that.

That's all I can remember. But there was more. A LOT more, actually, but this is still pretty awesome Wink.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
Thanked by:


Messages In This Thread
RE: Sonic Zero: Rerun - by MCPencils - 09-07-2010, 04:45 PM
RE: Sonic Zero: Rerun - by Proton - 09-08-2010, 06:51 PM
RE: [FANGAME] [PLAYABLE] - Sonic Zero: Rerun - by Koh - 09-29-2010, 10:16 PM

Forum Jump: