09-30-2010, 10:31 PM
(09-16-2010, 12:24 AM)/■/ Wrote: certainly smoothness doesnt come from AA or dithering, but instead in a proper use of your colors. even if you want to set yourself such an unnecesary restriction.
Hrm... Sounds like I have a long way to go yet for large-scale pixel art. I'm still not 100% sure what I'm doing wrong. I think I might just go ahead and start over completely on him in a pose that's a bit easier to shade properly (and a bit less bland). That upper arm piece is still baffling me.
On a side note, Fakemon. In all the stuff going on with Reflect Man, I still haven't really gotten feedback on my modifications to Minaga and I'd like to know if I'm doing it right. In the meanwhile, though, I've done the same thing to Phantern now; touching up the lineart and doing a full reshading.
Difference isn't quite as big as with Minaga, if you ask me.