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cave + tiles + gray
#7
Quote:I think the background of the cave at the first part could be a little more constrasted, right now its hard to distinguish the varying depths you are trying to convey.
i'm not really trying to convey that much depth; so if I do do anything with it (this depends on how it looks in-game), don't expect too much. I have been toying with replacing some of the dithering with flat color, though.

Quote:Wait, Requiem? Is that a game of sorts?
yes.
super metroid + castlevania + prince of persia (original) + demon's souls + demon's crest + nosferatu, basically. kind of.

Quote:and the column needs its hard shadow to go --> \ instead of vertical.
Shit, you're right. I didn't even think of that.


[Image: demonsoulmount_-_bg_cave4zzx.png]
haven't done too much, but I've done a bit more in the cave background and I also tried to edit the shadow on the pillar at the last second. I'll touch on that later, though.

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Messages In This Thread
cave + tiles + gray - by PrettyNier - 09-20-2010, 05:15 PM
RE: cave + tiles + gray - by Proton - 09-20-2010, 05:40 PM
RE: cave + tiles + gray - by Nindo - 09-20-2010, 09:28 PM
RE: cave + tiles + gray - by tsr moderation staff - 09-20-2010, 09:42 PM
RE: cave + tiles + gray - by ThePortalGuru - 09-20-2010, 10:48 PM
RE: cave + tiles + gray - by LeleleleMAXIMUM - 09-21-2010, 09:21 AM
RE: cave + tiles + gray - by PrettyNier - 10-05-2010, 12:12 PM
RE: cave + tiles + gray - by Chris2Balls [:B] - 10-05-2010, 12:45 PM
RE: cave + tiles + gray - by Vipershark - 10-05-2010, 12:46 PM
RE: cave + tiles + gray - by PrettyNier - 10-05-2010, 12:58 PM
RE: cave + tiles + gray - by Vipershark - 10-05-2010, 01:01 PM
RE: cave + tiles + gray - by PrettyNier - 10-05-2010, 01:09 PM
RE: cave + tiles + gray - by Helmo - 10-05-2010, 03:33 PM
RE: cave + tiles + gray - by PrettyNier - 11-12-2010, 10:27 PM
RE: cave + tiles + gray - by Chris2Balls [:B] - 11-12-2010, 10:41 PM
RE: cave + tiles + gray - by PrettyNier - 11-25-2010, 01:27 PM

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