10-05-2010, 12:12 PM
(This post was last modified: 10-05-2010, 12:14 PM by PrettyNier.)
Quote:I think the background of the cave at the first part could be a little more constrasted, right now its hard to distinguish the varying depths you are trying to convey.i'm not really trying to convey that much depth; so if I do do anything with it (this depends on how it looks in-game), don't expect too much. I have been toying with replacing some of the dithering with flat color, though.
Quote:Wait, Requiem? Is that a game of sorts?yes.
super metroid + castlevania + prince of persia (original) + demon's souls + demon's crest + nosferatu, basically. kind of.
Quote:and the column needs its hard shadow to go --> \ instead of vertical.Shit, you're right. I didn't even think of that.
haven't done too much, but I've done a bit more in the cave background and I also tried to edit the shadow on the pillar at the last second. I'll touch on that later, though.