09-20-2008, 03:21 PM
The prior two posts are correct, pixel art requires pixel precisions and you only get that by meticulous placement. However, I can easily say it's justified for vector graphics and turn them into game sprites for the sake of time and efficiency of effort. Lets face it, the average pixel artist can spend as much as two hours on a moderately difficult piece. While somebody versed in vector art can churn out many more equally impressive looking graphics in the same time. I myself am a vector artist more than a pixel artist now, and frankly, it goes so much quicker.