(10-10-2010, 04:28 AM)Profanisaurus Wrote: Those lines are looking pretty jaggy, smooth out yo' curves.
I was trying to go with a paper mario-looking outline.. where it's thicker? I guess that's an excuse though. I'll fix it.
Also: unless you're going to be doing this completely greyscale: don't ever use pure grey ever. Pure grey absolutely does not exist in real life- grey is usually just a veeeery desaturated version of another colour. Give it a slight tint, or when you add colour, the whole colour-scheme will look flat.
That was deep
Will do.. Maybe a really dull brown? Since.. He's metal?
I'm also wondering exactly what is with the lumps on his head (skull?). Is he meant to have that kind of lumpy texture, or are you just adding shadows at random? :C
Heh, no. Since he's old and.. Well, metal, again, I figure he'd have a few dents in his head; as battle scars. Nice touch? Or should I just take it away?
(10-10-2010, 05:59 AM)Kosheh Wrote:never really played megaman.. but, the style is similar I suppose.(10-10-2010, 04:28 AM)Profanisaurus Wrote: I'm also wondering exactly what is with the lumps on his head (skull?). Is he meant to have that kind of lumpy texture, or are you just adding shadows at random? :Crobert liefeld head pouches
yeah, this is looking pretty promising - I was wondering why you weren't going with one of the more classic appearances like in Mario RPG when I realized "oh, this is a re-design"
he's looking kinda Megaman though, which I'm not sure if those fit into Mario universe nowadays >>
What do you mean, exactly? I get the gist of it, but... idk.
Thanks for the critique though, it made me happy.
(10-10-2010, 02:52 AM)DameonLG Wrote: Is it going to be a single pose pixel art or semi-functional sprites?Well, if it was pixel art i'd have to do a background and all that stuff too..
Either way, I'm interested in seeing at least one frame of a completed version.
Semi-functional, I would guess.