10-10-2010, 05:22 PM
Ah, yes
I sometimes forget to explain myself xD
The phrase "traditional rpg" should be "traditional console J-rpg", these terms are used so loose in rpgmaker forums that I kinda think everyone uses them, sorry
The title, by it self makes no sense especially from a story or gameplay point of view... and thats a bad thing xD
But "The Cartographer" project started as an excuse to experiment with the mapping in VX, trying to leave behind some of its squareness by slightly editing and mixing its RTP, and of course, working within the program's standard tile spaces. Of all the rpgmakers, VX has one of the most limited mapping tool, in sense of layering and number of tiles...
... So yeah thats why the name, a very weak argument but over the months the game has been out there the name kinda stuck with it : )
I sometimes forget to explain myself xD
The phrase "traditional rpg" should be "traditional console J-rpg", these terms are used so loose in rpgmaker forums that I kinda think everyone uses them, sorry
The title, by it self makes no sense especially from a story or gameplay point of view... and thats a bad thing xD
But "The Cartographer" project started as an excuse to experiment with the mapping in VX, trying to leave behind some of its squareness by slightly editing and mixing its RTP, and of course, working within the program's standard tile spaces. Of all the rpgmakers, VX has one of the most limited mapping tool, in sense of layering and number of tiles...
... So yeah thats why the name, a very weak argument but over the months the game has been out there the name kinda stuck with it : )