(10-11-2010, 03:55 PM)Profanisaurus Wrote: I'd go for a bluer kind of colour for metal, personally, or, if you're planning on adding rust, then go for a slight brown like you said, otherwise the rust would stand out too much.
The shading's kinda wrong for a dent; you want harsh and (fairly) straight lines for dented surfaces, and possibly highlights around them to show where the metal's curving inward. I'm having some difficulty finding a decent reference for you, and I don't know what to tell you to make it convincing with pixels because pixelart really isn't my area of expertise. Someone cover for me? :C
Lol, thank you but it's fine. We have a really, really old sledgehammer that's got a few dents in it. I figure I can use that as a reference.
...How you can dent a sledgehammer, I'm not aware of, but I digress.
But, here's what I've started to wonder. If something is dented, does that excess space go?
I can't really describe my thoughts; When you pinch your arm, the skin goes up, and the area around the arm becomes thinner.
Does it work the same way with a dent, only opposite? (With the "arm" getting wider because of the indent)
(10-11-2010, 06:53 PM)Cure For Cancer Wrote: even a redesign should still look similar to the character you're intending it to be
I suppose that's true.
That's what I hope to achieve.
My own style.
With practice, I think I'll prosper.