10-13-2010, 06:31 PM
I tried this game out at NY Comic-Con. I for the most part like it and I'm totally looking forward to its release. No scratch that, I REALLY like it.
The reason the graphics are all different is because the old DK model, Kremlings etc. are a joint copyright by Nintendo and Rare. When one of them isn't in the picture it makes things a little hard - so all the graphics resemble Jungle Beat instead.
I played with the nunchuk and at first I couldn't stand the controls, but they're actually all right. They're difficult to get used to but then they're OK - hold a horizontal direction and shake to do your rolling attack, DK's ground pound is done by holding Down on the nunchuk and shaking, and Diddy's jetpack is simply holding A while jumping (kind of like Yoshi's flutter) Diddy's popguns are done with the B button. And I *really* like how the two can team up and DK takes over Diddy's jetpack controls so you don't really need to switch.
I was playing along with Cinemarella and the best part by far is the multiplayer. Remember how NewSMB you don't really feel like you needed other people to help you - in fact, it became quickly competitive? In DKCR, your multiplayer experience is *awesome* - you're actually communicating with your friend on the couch constantly, relying on each other to reach different areas and open new paths.
if you have a bff, i think they'll be glad you got this game![Heart Heart](https://www.vg-resource.com/images/custom_smilies/heart.gif)
OH
and remember the roll-off-ledges-and-jump trick you probably used in DKC like hundreds of times?
It's a little harder to do on a nunchuk but it still works
also: NOA staff told me that there will definitely be more than one controller scheme selectable - they didn't disclose which ones exactly but chances are it'll be everything but the GCN controllers
The reason the graphics are all different is because the old DK model, Kremlings etc. are a joint copyright by Nintendo and Rare. When one of them isn't in the picture it makes things a little hard - so all the graphics resemble Jungle Beat instead.
I played with the nunchuk and at first I couldn't stand the controls, but they're actually all right. They're difficult to get used to but then they're OK - hold a horizontal direction and shake to do your rolling attack, DK's ground pound is done by holding Down on the nunchuk and shaking, and Diddy's jetpack is simply holding A while jumping (kind of like Yoshi's flutter) Diddy's popguns are done with the B button. And I *really* like how the two can team up and DK takes over Diddy's jetpack controls so you don't really need to switch.
I was playing along with Cinemarella and the best part by far is the multiplayer. Remember how NewSMB you don't really feel like you needed other people to help you - in fact, it became quickly competitive? In DKCR, your multiplayer experience is *awesome* - you're actually communicating with your friend on the couch constantly, relying on each other to reach different areas and open new paths.
if you have a bff, i think they'll be glad you got this game
![Heart Heart](https://www.vg-resource.com/images/custom_smilies/heart.gif)
OH
and remember the roll-off-ledges-and-jump trick you probably used in DKC like hundreds of times?
It's a little harder to do on a nunchuk but it still works
also: NOA staff told me that there will definitely be more than one controller scheme selectable - they didn't disclose which ones exactly but chances are it'll be everything but the GCN controllers