10-14-2010, 09:41 PM
(This post was last modified: 10-14-2010, 09:42 PM by Vipershark.)
(10-14-2010, 09:01 PM)Djanjo Wrote:(10-14-2010, 08:01 PM)/■/ Wrote: this would be so avoidable by not naming the game sonic 4. thats the bare root of all this shitstorm and any futher shitstorms its next episodes will cause.
But Met wait, if THIS can't be called Sonic 4 what SHOULD be called Sonic 4?
Mama Robotnik Wrote:Hahaha.
So you're Sega, and you want to make a game called "Sonic the Hedgehog 4"; with all the expectations that such a weighty name infers. Do you:
(a) make the most epic 2D game imaginable, that uses the most beautifully drawn HD-sprites to create a new land of thematic beauty for Sonic to explore? Using a perfect physics engine as basis, painstakingly created using the movements in the original games as basis, Sonic jumps, spins, and uses momemtum-based movement to progress. The game jettisons all qualities of the failed games (excessive boosters, grinding, homing attacks, repugnant "friends"), and we have Sonic once again fighting off the machinations of the evil Doctor Robotnik.
With a soundtrack that expands the MIDI stylings of the original into more modern territory, a multiplayer mode inspired heavily by Sonic 2, and a wealth of other options, a genuine rich sequel to the classics is achieved. Coupled with that, the game is accompanied with a Sonic Level Creator (refined from the Flash version) which, with access to the bandiks, spirte-sheets, backgrounds and music of all Sonic 1-3K, CD, and the MS games, allows gamers to mix and match, create and share their own fully-functioning Sonic games online, in a custom-content archive (regularly updated with new sprites and midis from classic Sega games) that will truly allow 2D Sonic to live forever.
or
(b) port an iPhone game.
Reposting this for the fourth time