10-19-2010, 05:59 PM
(10-18-2010, 08:08 PM)Deathbringer Wrote:Assuming you mean Breath of Fire III, such a method should be devisable for that game as well. I think the in-battle PCs are compressed/encrypted again, but most of the other data (cutscene PCs, enemies, NPCs) seems to be in a slightly different format from BoF IV in the WORLD?? folders. I'm not sure about the (2d) bosses though (I haven't seen them, but that doesn't mean they're not there as I've only looked at a few files).(10-18-2010, 05:43 PM)Barubary Wrote: I am doing 'that thing I did with the ZX rips'; I've unpacked the archives in the game, and let my program parse sets of those unpacked files to display the sets of animations present in them.I wonder if such a method could be devised for III. As far as I can tell there are no archived files within the various area files in the world folders (well, the tilesets and the palettes aren't archived) but the data needed to assemble them may be.