09-21-2008, 03:23 PM
whoa... It really needs to be improved.
1- No line tool/circle tool/square tool/whatever. Use the pencil tool. Why, you say? Because MS Paint is dumb and doesn't make proper circles/squares (but you can make the circle and fix it with the pencil tool, without problems).
2- Shading is a technique that gives depth on your sprites. So if you want it to be 3D-ish, a bit f shading won't hurt. Just fix a lightsource and shade accordingly to it (if it's further the lightsource, then it should be darker and all)
3- Better colors. Want an example? Stare into that yellow box you've made. Certainly you'll have headaches. You need to use colors less harmful or unpleasing to our eyes. Making it duller will help a bit: just don't make it too dull, or else it won't look good.
4- You could shade the things making the colors gradativally darker, but that won't make the sprite look good. The hue-shifting technique will fix this problem. Making the dark colors blue-ish and the light colors yellow-ish, for example, will make your sprites look good.
5- Anti-Aliasing is your friend too. Check your disembodied crocodile head, for example. The lines are jagged and (again) unpleasant to our eyes. Anti-Aliasing is a technique that consists on strategically placing pixels to make it look smooth. An example would be your text in the sheet: it's all blurry, so it "mixes" with the background color.
Oooff. I'm tired now. maybe other people help you too. As for the techniques I listed for you, you can google it so you get better examples. But don't give up; you have a lot of things to learn, but "Rome wasn't built in one day".
1- No line tool/circle tool/square tool/whatever. Use the pencil tool. Why, you say? Because MS Paint is dumb and doesn't make proper circles/squares (but you can make the circle and fix it with the pencil tool, without problems).
2- Shading is a technique that gives depth on your sprites. So if you want it to be 3D-ish, a bit f shading won't hurt. Just fix a lightsource and shade accordingly to it (if it's further the lightsource, then it should be darker and all)
3- Better colors. Want an example? Stare into that yellow box you've made. Certainly you'll have headaches. You need to use colors less harmful or unpleasing to our eyes. Making it duller will help a bit: just don't make it too dull, or else it won't look good.
4- You could shade the things making the colors gradativally darker, but that won't make the sprite look good. The hue-shifting technique will fix this problem. Making the dark colors blue-ish and the light colors yellow-ish, for example, will make your sprites look good.
5- Anti-Aliasing is your friend too. Check your disembodied crocodile head, for example. The lines are jagged and (again) unpleasant to our eyes. Anti-Aliasing is a technique that consists on strategically placing pixels to make it look smooth. An example would be your text in the sheet: it's all blurry, so it "mixes" with the background color.
Oooff. I'm tired now. maybe other people help you too. As for the techniques I listed for you, you can google it so you get better examples. But don't give up; you have a lot of things to learn, but "Rome wasn't built in one day".