10-27-2010, 05:57 PM
if you're going to make cel-shaded stuff, you'd either a) antialias the hell out of it or b) discard pixel art and vectorize it instead.
right now it looks really rough and unrefined. not to mention, there's nothign particulary impresive on said sprites, not just because of said jagginess and the shading issues that cure for cancer mentioned, but also because i have the feeling you're compensating lack of originality with size.
in the case of the mirro'ed dragon head with the sprite rip of willy on it not maching the (again) lack of antialiasing wich also uses the original colors of the original sprites
yeah, try harder.
right now it looks really rough and unrefined. not to mention, there's nothign particulary impresive on said sprites, not just because of said jagginess and the shading issues that cure for cancer mentioned, but also because i have the feeling you're compensating lack of originality with size.
in the case of the mirro'ed dragon head with the sprite rip of willy on it not maching the (again) lack of antialiasing wich also uses the original colors of the original sprites
yeah, try harder.