10-28-2010, 12:53 PM
quite honestly, Sonic Colors, although amazing for these various reasons I'm gonna list:
- Amazing music (as almost always)
- Amazing graphics
- Amazing atmosphere, being exactly the kind of colorful and beautiful world that I was expecting so long to see again in the franchise (literally, I always looked at art pieces of futuristic landscapes that had this same sort of art style and said "you know, this is what I think Sonic should look like")
- Great concept of the alien powers
- Many stages, each with their own gimmicks and enemies (like the classics)
Sonic Colors would be perfect if it wasn't for this thing that I saw in the gameplay videos and really irks me:
Takashi Iizuka. And his fetish for having a level design full of "rollercoaster" sections. By "rollercoaster" section I mean, imagine yourself on a rollercoaster. Are there split paths? No. Can you control a rollercoaster train if you're in one? No. Can you do anything other than just sit down and watch how fast and radical you're going through? No. That is my problem with modern Sonic games. If you try to gain control over the rollercoaster train, you're going to do things you weren't meant to, and you'll probably fall from it or get fucked over. And Sonic Colors seem to be full of these sections in which you don't control Sonic or his speed.
I complained about Sonic 4's level design, but after I saw how the levels in Sonic Colors have just SO many dashpads and entire sections of the level that just drags you forward automatically, and remembered that in most new Sonic games have this, and then noticed that Sonic 4 has really few parts like that, Sonic 4 kind of gained a tad more respect from me, while my fear for what may be the final result of Sonic Colors increased a ton. And also, levels are seeming to be more linear than what I expected. From the first trailers and all, it is very easy to assume that there are many alternate paths and exploration to do, but I didn't see much of that from the gameplay videos I saw.
I just really hope this is just me being paranoid and durr hurr. But really, in every other way, this game is almost perfect, so I really hope I don't find an unpleasingly easy game, with no challenges or replayability, and with the same piss level design of recent Sonic games.
- Amazing music (as almost always)
- Amazing graphics
- Amazing atmosphere, being exactly the kind of colorful and beautiful world that I was expecting so long to see again in the franchise (literally, I always looked at art pieces of futuristic landscapes that had this same sort of art style and said "you know, this is what I think Sonic should look like")
- Great concept of the alien powers
- Many stages, each with their own gimmicks and enemies (like the classics)
Sonic Colors would be perfect if it wasn't for this thing that I saw in the gameplay videos and really irks me:
Takashi Iizuka. And his fetish for having a level design full of "rollercoaster" sections. By "rollercoaster" section I mean, imagine yourself on a rollercoaster. Are there split paths? No. Can you control a rollercoaster train if you're in one? No. Can you do anything other than just sit down and watch how fast and radical you're going through? No. That is my problem with modern Sonic games. If you try to gain control over the rollercoaster train, you're going to do things you weren't meant to, and you'll probably fall from it or get fucked over. And Sonic Colors seem to be full of these sections in which you don't control Sonic or his speed.
I complained about Sonic 4's level design, but after I saw how the levels in Sonic Colors have just SO many dashpads and entire sections of the level that just drags you forward automatically, and remembered that in most new Sonic games have this, and then noticed that Sonic 4 has really few parts like that, Sonic 4 kind of gained a tad more respect from me, while my fear for what may be the final result of Sonic Colors increased a ton. And also, levels are seeming to be more linear than what I expected. From the first trailers and all, it is very easy to assume that there are many alternate paths and exploration to do, but I didn't see much of that from the gameplay videos I saw.
I just really hope this is just me being paranoid and durr hurr. But really, in every other way, this game is almost perfect, so I really hope I don't find an unpleasingly easy game, with no challenges or replayability, and with the same piss level design of recent Sonic games.