10-30-2010, 07:31 PM
Simple. Don't use perspective. Like, at all.
As for the details, you can always do a bit of simplification, at least for now. That was, after all, the whole motivation between moving to a different style.
However, I'd rather have Battlefield, as well, if only because it's slightly more interesting. Also, for Battlefield, you could probably leave out the natural portions if they are too complex, or even just do something like the Melee version of the stage.
For backgrounds, I'd say just have about 2 layers; one for "nearby" bg objects and has a bit of parallax scrolling, and one for far background objects with very little, if any, scrolling. I'm not even sure they'd need to be pixeled; they could be "paintings" run through a bit of a palette constraint, followed by a bit of clean up.
As for the details, you can always do a bit of simplification, at least for now. That was, after all, the whole motivation between moving to a different style.
However, I'd rather have Battlefield, as well, if only because it's slightly more interesting. Also, for Battlefield, you could probably leave out the natural portions if they are too complex, or even just do something like the Melee version of the stage.
For backgrounds, I'd say just have about 2 layers; one for "nearby" bg objects and has a bit of parallax scrolling, and one for far background objects with very little, if any, scrolling. I'm not even sure they'd need to be pixeled; they could be "paintings" run through a bit of a palette constraint, followed by a bit of clean up.