I generally like them all but my personal favorites are Castlevania, Super Castlevania IV, RoB, SoTN, and OoE.
CV1 is just pretty much the tightest title in the series, which works for it. It's pretty much the no-frills minimalist game, probably the best level design. The organic level design in SCVIV worked very well and I love the atmosphere and music. SoTN just has all these hidden trinkets in it that actually justify it in being an exploration title. Plus, it pretty much had the best level design of the Metroidvanias, or at least some of the most interesting area layouts in the more exploration-based titles.
I liked the increased exploration elements and all the alternate routes in RoB, and the interesting emphasis on action on OoE. OoE is probably one of the few recent Castlevanias I think that actually fleshed out its gameplay gimmick to something satisfying. Plus, it kinda cut back on all the excess and grinding that plagued the last two DS titles.
As for other titles, I actually prefer HoD to AoS despite how much more balanced AoS is. I just thought HoD had much more in interesting environments like the Skeleton Cave, and neat little things like the puzzles with all the Living Armors. AoS felt a bit banal in comparison despite its stronger tighter design. I feel that in an exploration title, you should, you know, have a chance to be lost. I pretty much like all the classicvanias. I don't like DoS, PoR, and I'm pretty neutral on CoTM. I like LoI mainly for the secret relics and combat, and bosses. CoD, I kinda just like the bosses, crafting and stealing system, and hate everything else. I don't understand why they made the Dynasty Warriors combat more shallow. They got rid of all the combo linkablity. The others, I haven't really played.
CV1 is just pretty much the tightest title in the series, which works for it. It's pretty much the no-frills minimalist game, probably the best level design. The organic level design in SCVIV worked very well and I love the atmosphere and music. SoTN just has all these hidden trinkets in it that actually justify it in being an exploration title. Plus, it pretty much had the best level design of the Metroidvanias, or at least some of the most interesting area layouts in the more exploration-based titles.
I liked the increased exploration elements and all the alternate routes in RoB, and the interesting emphasis on action on OoE. OoE is probably one of the few recent Castlevanias I think that actually fleshed out its gameplay gimmick to something satisfying. Plus, it kinda cut back on all the excess and grinding that plagued the last two DS titles.
As for other titles, I actually prefer HoD to AoS despite how much more balanced AoS is. I just thought HoD had much more in interesting environments like the Skeleton Cave, and neat little things like the puzzles with all the Living Armors. AoS felt a bit banal in comparison despite its stronger tighter design. I feel that in an exploration title, you should, you know, have a chance to be lost. I pretty much like all the classicvanias. I don't like DoS, PoR, and I'm pretty neutral on CoTM. I like LoI mainly for the secret relics and combat, and bosses. CoD, I kinda just like the bosses, crafting and stealing system, and hate everything else. I don't understand why they made the Dynasty Warriors combat more shallow. They got rid of all the combo linkablity. The others, I haven't really played.