11-08-2010, 07:37 AM
trust iceman when he talks about overshading, he used to do it a lot in the past.
besides what the hell does the amount of bitrate has to do with your sprite having serious issues of readbility. most of your sprite have several gradient shadows with low contrast amount them, pillowshading them in the process and giving them a completely dull and unreadable appearance for the most part. the last character is the best example of this: instead of using shading to represent volume and shape you just followed the linewaor shading inwards wich looks terrible.
here, take a look at some examples of how you could optimize your colors and shading overall
besides what the hell does the amount of bitrate has to do with your sprite having serious issues of readbility. most of your sprite have several gradient shadows with low contrast amount them, pillowshading them in the process and giving them a completely dull and unreadable appearance for the most part. the last character is the best example of this: instead of using shading to represent volume and shape you just followed the linewaor shading inwards wich looks terrible.
here, take a look at some examples of how you could optimize your colors and shading overall