11-10-2010, 02:42 PM
I'm pretty sure E-Man is referring to the shading on your textures. Its kind of flat and kind of sticks out since you used only about 3 shades at the most for each color. I could understand it if that was a style you were going for, but if you're trying like the low poly texture style of the models you posted then you're kind of off to be perfectly honest.
The texture itself doesn't have a lot of detail which works since that character didn't have that originally, but you really should have done better shading for your artificial lighting. 3 shades is really not enough for an area that large unless the entire style was supposed to be like that, and going of those examples you posted its not. Take a look at how the car transitions its shades on the edges. While its more of a box shape so you don't see too much of it, if you look at the texture you can see at least 3 intermediary shades in between the 3 main shades of yellow.
I'm not saying you have to make everything a gradient, but it will look MUCH better with more shades in large areas rather than limiting yourself. Really, you're not going off a palette so you're not limited and even if you were its likely you'd have a lot more colors to work with than what you've given yourself.
The model itself though looks good. I don't really have any comments on that aspect.
The texture itself doesn't have a lot of detail which works since that character didn't have that originally, but you really should have done better shading for your artificial lighting. 3 shades is really not enough for an area that large unless the entire style was supposed to be like that, and going of those examples you posted its not. Take a look at how the car transitions its shades on the edges. While its more of a box shape so you don't see too much of it, if you look at the texture you can see at least 3 intermediary shades in between the 3 main shades of yellow.
I'm not saying you have to make everything a gradient, but it will look MUCH better with more shades in large areas rather than limiting yourself. Really, you're not going off a palette so you're not limited and even if you were its likely you'd have a lot more colors to work with than what you've given yourself.
The model itself though looks good. I don't really have any comments on that aspect.