11-10-2010, 03:06 PM
@ Lexou, I will do the sword, but I may have to use either a boring sword, or make the two prongs on the side retractable, due to the shape of his scabbard (and I'm too lazy to change the shape of that one.
I use Lightwave 8.something, and I've been on-and-off for about 3 years now. The program actually does the outlines, too, but sometimes, it's kinda wonky.
But really, I'm not really all that good. While I can always say that I model low-poly because I like that style (I really do), another reason is because I'm not good enough/too lazy to do something higher poly. If you want modeling tips, a better person to ask would be Rabid.
@ Sman117, yeah, I see what you mean. I really didn't quite capture his style, but I wasn't really trying to hard to, either. I was just sort of inspired by it.
I also don't have a very good UV layout. There are several places where I could have things sharing space so I could maybe try increasing the space I have for the armor/helmet.
But thanks for the crits guys!
I use Lightwave 8.something, and I've been on-and-off for about 3 years now. The program actually does the outlines, too, but sometimes, it's kinda wonky.
But really, I'm not really all that good. While I can always say that I model low-poly because I like that style (I really do), another reason is because I'm not good enough/too lazy to do something higher poly. If you want modeling tips, a better person to ask would be Rabid.
@ Sman117, yeah, I see what you mean. I really didn't quite capture his style, but I wasn't really trying to hard to, either. I was just sort of inspired by it.
I also don't have a very good UV layout. There are several places where I could have things sharing space so I could maybe try increasing the space I have for the armor/helmet.
But thanks for the crits guys!