09-23-2008, 11:05 PM
(This post was last modified: 09-23-2008, 11:53 PM by Raccoon Sam.)
I took a look into the ROM's contents, and apparently the vast majority of sprites are compressed under some 'z-' compression, which Arcnor seems to know about a little(?).
Actual palette files shouldn't be a problem; their sizes are quantized and are named appropriately.
What's actually known are the .b files. Many of them are located in ./rom/pd/, and from what I think, they're Kirby hats. Not 100% sure since I just looked around for a bit. The graphics are 4bpp Linear, reverse order, and the palettes are ordinary 15bit RGBs at the very end of the file. What are you waiting for? Get rippin'!
<- just a snippet. I don't intend ripping the whole sheet.
Actual palette files shouldn't be a problem; their sizes are quantized and are named appropriately.
What's actually known are the .b files. Many of them are located in ./rom/pd/, and from what I think, they're Kirby hats. Not 100% sure since I just looked around for a bit. The graphics are 4bpp Linear, reverse order, and the palettes are ordinary 15bit RGBs at the very end of the file. What are you waiting for? Get rippin'!
<- just a snippet. I don't intend ripping the whole sheet.