11-13-2010, 12:31 PM
"Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and whose capabilities advance using statistical mechanics. These games often share settings and rules with pen-and-paper RPGs, but emphasize character advancement more than collaborative storytelling."
http://en.wikipedia.org/wiki/Role-playing_game
I'd say the only one of the games listed there that doesn't quite fit the criteria of an "RPG" is Symphony of the Night. A game doesn't necessarily have to be swords n' goblins n' hack n' slash n' turns for it to be considered a Role Playing Game.
In Fallout, story advancement is made through quests, you have a stat system that lets you upgrade as you level up, and you can equip different gear on your character. It's more an RPG with FPS elements than an FPS with RPG elements. Same with Borderlands. While it's a little bit more of an FPS, there are still many elements found in RPGs. Accuracy, damage, rate of fire, those are partially determined by the (equipable) gun you carry, but your stats also play a role in that. There's a very complex web of stat upgrades you can take, depended on which type of character you want to make yourself. You aren't given a definite identity. You choose that for yourself, and that's what really makes it a role-playing game.
Symphony of the Night, on the other hand, I might have screwed up with. You don't get to upgrade your stats, as that happens automatically when you level up. It's more of an action-exploration platformer with RPG elements.
Sorry for rambling, but Fallout and Borderlands are absolutely RPGs, even if not in the traditional sense of the term.
http://en.wikipedia.org/wiki/Role-playing_game
I'd say the only one of the games listed there that doesn't quite fit the criteria of an "RPG" is Symphony of the Night. A game doesn't necessarily have to be swords n' goblins n' hack n' slash n' turns for it to be considered a Role Playing Game.
In Fallout, story advancement is made through quests, you have a stat system that lets you upgrade as you level up, and you can equip different gear on your character. It's more an RPG with FPS elements than an FPS with RPG elements. Same with Borderlands. While it's a little bit more of an FPS, there are still many elements found in RPGs. Accuracy, damage, rate of fire, those are partially determined by the (equipable) gun you carry, but your stats also play a role in that. There's a very complex web of stat upgrades you can take, depended on which type of character you want to make yourself. You aren't given a definite identity. You choose that for yourself, and that's what really makes it a role-playing game.
Symphony of the Night, on the other hand, I might have screwed up with. You don't get to upgrade your stats, as that happens automatically when you level up. It's more of an action-exploration platformer with RPG elements.
Sorry for rambling, but Fallout and Borderlands are absolutely RPGs, even if not in the traditional sense of the term.