11-17-2010, 04:52 PM
(This post was last modified: 11-17-2010, 05:06 PM by StarSock64.)
I'm rather confused about why sandbag's on priority anyway. ...It's just an item, isn't it? An item that spawns other items...? I guess it's nice to get simple things out of the way but isn't the aim to get playable? I'd think characters are way more important.
EDIT:
Oh, sorry, I forgot this post existed. So it's for the sake of testing attacks out while in the character designer? I still think there's better things to get out of the way (can't you have another character do this job in the meantime?) but it's not such a big deal I guess.
You guys have to make multiple poses for when it gets hurt and bends anyway, right? So shouldn't sandbag's normal pose should just be it standing straight up and down? That's what it does in the game after all
EDIT:
(11-16-2010, 12:55 AM)Runouw Wrote: I have a feeling that we should finish something easy like Sandbag next. Right? Sandbag should be easy because he doesn't need any attacks! (It would also make the character designer that much easier to program/use when you have an opponent to try out attacks on)
Oh, sorry, I forgot this post existed. So it's for the sake of testing attacks out while in the character designer? I still think there's better things to get out of the way (can't you have another character do this job in the meantime?) but it's not such a big deal I guess.
You guys have to make multiple poses for when it gets hurt and bends anyway, right? So shouldn't sandbag's normal pose should just be it standing straight up and down? That's what it does in the game after all