11-17-2010, 05:03 PM
(11-17-2010, 02:28 PM)Shadowth117 Wrote: I was wondering if someone would start ripping this game. Yeah unfortunately .3ds doesn't support bones and the dude who made BMDView2 didn't put a format that did support them in the program. To get around this I use a script someone made for 3DSMax. It fails sometimes, but will at least get the bone structure so even if you don't get the rigging you can at least have the original bones and the model itself through BMDView2.
To quote myself:
Quote:MaxBMD Script: http://www.mediafire.com/?8x48a4r84jjpac6
This tool requires as you might guess from the name, 3DS Max to use. The advantage is that it imports the bones of a model and the rigging. On some models it may import animations as well. The downside is the compatibility rate is considerably lower since its coding was based off of BMDView rather than BMDView2. It may only work on .BMD models too.
To use this tool, follow the steps of the above tool until you get to the part about using BMDView2. Import your BMD into Max and you're done. Fix up the obvious things like texture file type if you want to submit it and that's it.
It doesn't work
The one you linked has a corrupted code, while the one I found via google afterwards gets this error :
"Bmdview is in a path with spaces, please put it in a path without spaces."
It doesn't work if I put it outside the 3ds max root folder, and I can't just rename Program Files, so...
In any case, I ripped something without bones :
Note : the .obj version has some bugs, is there something wrong with my exporting ?