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TiledGGD?
#2
There is no 'full palette', since the body parts each have their own palette.
The only tile ripping program that will load the 'full palette' will be one that parses the format of the file and displays the animations (or just the frames). Otherwise you'd have to get a tile viewer that lets you assign palettes to certain regions of the file. It could be that YY-CHR can do that (I'm not sure), but the process would still be manual, and not really that much faster (if at all) than manually removing the wrongly-coloured parts of both 'versions' of the tiles.
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Messages In This Thread
TiledGGD? - by Azu - 11-19-2010, 12:44 PM
RE: TiledGGD? - by Barubary - 11-19-2010, 01:42 PM
RE: TiledGGD? - by Techokami - 11-24-2010, 03:18 PM
RE: TiledGGD? - by Azu - 11-19-2010, 05:37 PM
RE: TiledGGD? - by Barubary - 11-20-2010, 07:39 AM
RE: TiledGGD? - by Azu - 11-24-2010, 04:56 PM

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