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Robit sprat
#6
You shouldn't use the darkest shade to shade large areas, use it to AA instead. Gradient shading by just throwing the lightest color on the left and going from there doesn't make the texture or lighting look right. I'd like to expand but I don't know a lot about metallic shading so maybe someone else can help with that. The colored parts of the outline seem really random. Either go through with it for the whole sprite and do it more purposefully or just take it out. It really feels like AA is a make-or-break part of your sprite so if you don't know how you really need to learn
[Image: sxv5uJR.gif]
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Messages In This Thread
Robit sprat - by Alexsani - 11-22-2010, 04:46 PM
RE: Robit sprat - by Chris2Balls [:B] - 11-22-2010, 05:03 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 06:13 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 06:28 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 06:40 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 07:06 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 07:16 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 07:25 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 07:59 PM
RE: Robit sprat - by GrooveMan.exe - 11-22-2010, 08:02 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 08:07 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 11:37 PM
RE: Robit sprat - by Cobalt Blue - 11-22-2010, 11:44 PM
RE: Robit sprat - by Alexsani - 11-23-2010, 12:29 AM
RE: Robit sprat - by Chris2Balls [:B] - 11-23-2010, 07:36 PM
RE: Robit sprat - by Alexsani - 11-23-2010, 10:18 PM
RE: Robit sprat - by Alexsani - 11-27-2010, 07:20 AM

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