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Sprite ripping with Game Maker game project
#6
Actually do my second suggestion.

Basically with http://www.yoyogames.com/gamemaker/try http://wiki.yoyogames.com/index.php/Old_...r_Versions
Game Maker Pro make a game with many different room sizes and move background and screen_save (look up above how) of .png
You load them by say going to http://www.spriters-resource.com/ click on NES, click on M, click on Mega Man 5, Click on Stage Select, left click the mouse and hold the mouse button down and move the mouse elsewhere say to a folder.

Load the background and start ripping with changing rooms to get perfect sizes.

Name each sprite with credit and source and what it is
for example mm4ever Spriters Resource NES M Mega Man 5 Stage Select Gyro Man Head.png


Game sprite ripping.

Suggested Controls
End = Load a background smooth 0 removeback 0
Home = Load a background smooth 1 removeback 0
Insert = Load a background smooth 1 removeback 1
Delete = Load a background smooth 0 removeback 1
Page Up = Save the background
Numpad + = if next room exists go to next room
Numpad - = if previous room exists go to previous room
Key release up = background vertical speed = 0
Key release right = background horizontal speed = 0
Key release down = background vertical speed = 0
Key release left = background horizontal speed = 0
Keyboard up = background vertical speed = -0.15 unless room0 then -5
Keyboard right = background horizontal speed = 0.15 unless room0 then 5
Keyboard down = background vertical speed = 0.15 unless room0 then 5
Keyboard left = background horizontal speed = 0.15 unless room0 then 5
Numpad * = sound_stop_all();
Numpad / = show_info(); this is so I can look at the controls incase I forget
An awesomest (best) maze game V at least in my opinion.

http://s000.tinyupload.com/?file_id=00821057748349019634




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RE: Sprite ripping with Game Maker game project - by ZeldaClassicEXPERT - 11-23-2010, 01:02 PM

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