Well actually you couldn't really call they're unanimated pose a T-Pose as it looks like this:
For some reason 3Dvia Print Screen is able to rip them in an unanimated pose but it doesn't retain any UV data at all.
It's quite a bit of effort getting these nice and useable again but I find it fun so I'm alright doing it. =)
Indeed Yoyonerd the lack of being able to rip textures properly in real time makes these models a lot harder to complete. Though I found that GGD (a program much like Tile Molester) with some patience can properly view the textures. Thankfully it appears that Dazz translated it for everyone to English. Anyway I found it here: http://www.randomhoohaas.flyingomelette....prites.htm
And I figured out how to use it thanks to our very own Barubary here: http://www.sprites-inc.co.uk/forum/showp...ostcount=4
Because of the mass effort in ripping these both in model and texture I don't think I'll do more than the Main playable characters and the Navigators. Oh and the Mettaur since I already ripped and textured him as well.
For some reason 3Dvia Print Screen is able to rip them in an unanimated pose but it doesn't retain any UV data at all.
It's quite a bit of effort getting these nice and useable again but I find it fun so I'm alright doing it. =)
Indeed Yoyonerd the lack of being able to rip textures properly in real time makes these models a lot harder to complete. Though I found that GGD (a program much like Tile Molester) with some patience can properly view the textures. Thankfully it appears that Dazz translated it for everyone to English. Anyway I found it here: http://www.randomhoohaas.flyingomelette....prites.htm
And I figured out how to use it thanks to our very own Barubary here: http://www.sprites-inc.co.uk/forum/showp...ostcount=4
Because of the mass effort in ripping these both in model and texture I don't think I'll do more than the Main playable characters and the Navigators. Oh and the Mettaur since I already ripped and textured him as well.