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Tears of a Clown. (WIP)
#8
Yeah, you might be right. Apart from in cases of extreme stupidity, if you have to explain what's happening visually, you've probably fluffed up.

I'm gonna regurgitate this:
TSR's Prettiest Princess Wrote:With a drawing or a sprite, you need to exaggerate poses somewhat to make them more readable. Basically, real life is boring - you're aiming to be convincing, rather than realistic.
What I mean is, it might be worth pushing the pose more so that she's leaning further back, so it'll make it less ambiguous.
I feel I should add, this part is definitely up to you. The pose will be much less ambiguous if you add a background, but as it is, you kinda have to make it obvious for the viewer, since we have no context for her pose.
You could also try raising her off leg off the floor entirely and having her rest it against the wall instead. It'll break up the pose a little too, so that it's not so straight up and down.
[Image: 6WzBw.gif]
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Messages In This Thread
Tears of a Clown. (WIP) - by FlyingMonkey - 11-29-2010, 08:49 PM
RE: Tears of a Clown. (WIP) - by Vipershark - 11-30-2010, 12:23 AM
RE: Tears of a Clown. (WIP) - by Cobalt Blue - 11-30-2010, 12:36 AM
RE: Tears of a Clown. (WIP) - by Chutzpar - 11-30-2010, 07:59 AM
RE: Tears of a Clown. (WIP) - by FlyingMonkey - 11-30-2010, 11:16 AM
RE: Tears of a Clown. (WIP) - by Chutzpar - 11-30-2010, 01:22 PM
RE: Tears of a Clown. (WIP) - by Cobalt Blue - 12-01-2010, 07:11 PM
RE: Tears of a Clown. (WIP) - by Chutzpar - 12-01-2010, 07:18 PM
RE: Tears of a Clown. (WIP) - by FlyingMonkey - 12-02-2010, 01:03 PM
RE: Tears of a Clown. (WIP) - by Kriven - 12-05-2010, 05:31 AM
RE: Tears of a Clown. (WIP) - by Nindo - 12-05-2010, 06:01 AM
RE: Tears of a Clown. (WIP) - by Neoriceisgood - 12-05-2010, 07:12 AM
RE: Tears of a Clown. (WIP) - by Jovian-12 - 12-05-2010, 01:41 PM
RE: Tears of a Clown. (WIP) - by FlyingMonkey - 12-06-2010, 02:19 PM

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