(12-01-2010, 08:25 PM)StarSock64 Wrote: It doesn't matter how much the -specifics- are the same
Both styles use boring proportions and boring shading
Whether it looks like jump or not it's still boring and obvious and looks like every-generic-style and that's what the real problem is
Ahh, I see what you mean now. Well, I'm not entirely sure what to do about that. Despite the simplicity of the style, I like what it looks like for now, and I suppose I can revamp the sprite to fit a different style if I wish in the future, right? I'm not trying to make excuses for it; if you or anyone has a specific style that you think would be better for me, please let me know.
And sorry, prontron, I misunderstood what you were saying about the style, I see what you mean now.
Regardless, I made a new frame of gohan and would like some crits before I move on:
The outline isn't precise at all; I was just trying to fix the balance of the sprite and make it more like the reference I was going off of, and removed the head until later like Tachikoma suggested. So everything look proportional as it should?
Edit: And with some more work, here's a better idea of what the actual outline will be: