12-03-2010, 06:53 AM
Samus:
Buffs
Increase the speed of her B shots-- in both firing speed and actual movement. To compensate for this, add a little bit more lagtime between her charged shots if the charge is above 50%.
Increase knockback power of her charged shots to be more equal to Melee and 64. You know-- effective.
Improve Samus's up smash to be able to deal striking damage on the last hit, more like 64.
Increase the knockback power of Samus's Morph Bomb.
Nerfs
Decrease the knockback power of her armor pieces when she goes Zero Suit.
Misc.
Change some of her grapple moves to her Lethal Strike attacks from Other M. They look nicer and they make a little more sense.
How about a Down B change? As of right now, the Morph Bombs aren't used very much in gameplay, but they shouldn't be totally removed, either;
How about changing Down B into a "transformation move" where she turns into the Morph Ball and can roll around?
- The Morph Ball mode would shrink her hitbox and maybe she could pop out of it by either cancelling the transformation, or pressing A to do a strong attack where she comes out of it. Her maximum movement speed would be that of her running, but she wouldn't get a sprint in return.
- Up B would continue to be Screw Attack.
- Normal B would perform her Morph Bomb move
- Forward B would perform Morph Bomb, but instead of the normal bouncing up thing, she instead bounces forward.
- No normal jumping, but her Bomb Jump becomes the same height as her single jump, if not a little shorter due to her modified hitbox.
The animation for this transformation would be quick, allowing her to drop bombs immediately after pressing Down B.
Buffs
Increase the speed of her B shots-- in both firing speed and actual movement. To compensate for this, add a little bit more lagtime between her charged shots if the charge is above 50%.
Increase knockback power of her charged shots to be more equal to Melee and 64. You know-- effective.
Improve Samus's up smash to be able to deal striking damage on the last hit, more like 64.
Increase the knockback power of Samus's Morph Bomb.
Nerfs
Decrease the knockback power of her armor pieces when she goes Zero Suit.
Misc.
Change some of her grapple moves to her Lethal Strike attacks from Other M. They look nicer and they make a little more sense.
How about a Down B change? As of right now, the Morph Bombs aren't used very much in gameplay, but they shouldn't be totally removed, either;
How about changing Down B into a "transformation move" where she turns into the Morph Ball and can roll around?
- The Morph Ball mode would shrink her hitbox and maybe she could pop out of it by either cancelling the transformation, or pressing A to do a strong attack where she comes out of it. Her maximum movement speed would be that of her running, but she wouldn't get a sprint in return.
- Up B would continue to be Screw Attack.
- Normal B would perform her Morph Bomb move
- Forward B would perform Morph Bomb, but instead of the normal bouncing up thing, she instead bounces forward.
- No normal jumping, but her Bomb Jump becomes the same height as her single jump, if not a little shorter due to her modified hitbox.
The animation for this transformation would be quick, allowing her to drop bombs immediately after pressing Down B.