12-05-2010, 01:02 PM
The way I see it, you shouldn't need to have too much skill to pull of these combo's. I can easily make the game's engine bend your characters position slightly to make attacks auto-aim a little bit. So noobs can just button mash next to someone and feel like they are doing some damage [of course pros would be able to do this more effectively]. But the point is that the "Final Smash" is different EVERY TIME. Trust me, you would like to mess around with these fast combos just for fun, and if you don't like them, then you can turn smash balls off or don't press A+B.
Also, what do you think of making it last 15-20 seconds, but if you get a KO, it ends faster/immediately. (Think of it as an 'anger' form, but it goes away after you beat your opponent??)
And before you say it makes pros too overpowered, a final smash already pretty much guarantees a KO doesn't it? (If not, then it meant to severely injure multiple opponents). And besides, if a new player isn't good at comboing, then they can just use the ordinary final smash instead then.
(It would also be pretty fun to make a special mode where you can stay in this mode the entire time to practice combos, or make a special mode where you can try to beat home-run and target tests with it)
Also, what do you think of making it last 15-20 seconds, but if you get a KO, it ends faster/immediately. (Think of it as an 'anger' form, but it goes away after you beat your opponent??)
And before you say it makes pros too overpowered, a final smash already pretty much guarantees a KO doesn't it? (If not, then it meant to severely injure multiple opponents). And besides, if a new player isn't good at comboing, then they can just use the ordinary final smash instead then.
(It would also be pretty fun to make a special mode where you can stay in this mode the entire time to practice combos, or make a special mode where you can try to beat home-run and target tests with it)