12-06-2010, 01:58 AM
As far as I know, isn't a combo defined simply as a chain of attacks strung together in such a way as to make it hard to break out of? In that case, there may not be any one specific "right" combo, allowing players to work out their own combos. Of course, some "recipes" would likely arise, but depending on how this is done, we could try to make sure that the number of different "formulas" is quite large.