What do you mean you'd prefer it more complete? It's the original textures only he's combined the UV maps to 1 which is INCREDIBLY helpful with a great many 3D programs/engines. What he did was help people not make it worse. You may not have noticed but some of my KH rips are the same way. XD
Edit: Besides while it's possible to seperate the UV maps back to individual textures again with separate material layers and the like, it just means more work for the person importing the model into whatever they're importing them into because a lot of programs don't properly import what texture should be used with what group, and then you have to redo them by hand making it all that more tedious.
Besides his rip is in 1 geoset/mesh piece and he'd have to break it up to use separate textures. He's done a service not the opposite.
Edit 2: After looking at it I guess he upped the resolution of the texture to prevent pixelated textures. But it's easily resizeable to 256x256 and it still looks good see?
And I guess that would make them not the original texture because he upped the quality by scaling and blurring well which I personally prefer, heck there are whole modding projects devoted to OoT Roms to increase the texture resolution and detail. Though having the original textures there untouched could be nice as well I guess as they're the original and that was what you were saying is that it'd be the original material without edits.
But still to be used on the model they'd have to re-separated the model into separate pieces and then adjust the UV map accordingly or they'd have to arrange the original resolution textures to match his current all in one UV map.
Edit: Besides while it's possible to seperate the UV maps back to individual textures again with separate material layers and the like, it just means more work for the person importing the model into whatever they're importing them into because a lot of programs don't properly import what texture should be used with what group, and then you have to redo them by hand making it all that more tedious.
Besides his rip is in 1 geoset/mesh piece and he'd have to break it up to use separate textures. He's done a service not the opposite.
Edit 2: After looking at it I guess he upped the resolution of the texture to prevent pixelated textures. But it's easily resizeable to 256x256 and it still looks good see?
And I guess that would make them not the original texture because he upped the quality by scaling and blurring well which I personally prefer, heck there are whole modding projects devoted to OoT Roms to increase the texture resolution and detail. Though having the original textures there untouched could be nice as well I guess as they're the original and that was what you were saying is that it'd be the original material without edits.
But still to be used on the model they'd have to re-separated the model into separate pieces and then adjust the UV map accordingly or they'd have to arrange the original resolution textures to match his current all in one UV map.