Users browsing this thread: 1 Guest(s)
Design Documents
#2
Usually, I just write down whatever pops in my mind. While doing so, I often get new ideas. Having this all down, I start organizing the information.

Oftentimes, a game has multiple aspects to it. Take for example Fire Emblem, it has part talking, part planning and part actually playing. It's best to order this into these 3 categories, and then starting with whatever you like. If you want this to work, you need to think of EVERY STEP and explain it in great detail. If there's something you think speaks for itself, write it down anyways, you will forget it. Write down what you want, need and keep it realistic. After everything you start with controls, this is really important as you need to have this determined. After everything is done, have someone proofread it and make sure that he understands the concept. Hell, if necessary, make paint drawings to go with your designs so you have everything crystal clear.
You need to go over the graphics, programming, resources you need, gameplay, style and don't forget ANY detail.
Additionally, don't forget to write down your motivation for doing what you do.

If I'm missing anything, let me know, haha.
Thanked by: Kitsu, ThePortalGuru


Messages In This Thread
Design Documents - by ThePortalGuru - 12-07-2010, 10:27 AM
RE: Design Documents - by Xonar - 12-07-2010, 10:45 AM
RE: Design Documents - by Alpha Six - 12-08-2010, 06:40 AM
RE: Design Documents - by tsr moderation staff - 12-08-2010, 09:25 AM

Forum Jump: