12-07-2010, 10:59 PM
i'm gonna keep arguing because even though you guys have all but decided on it i still think that it has issues
for one thing, kosheh is right about how this should be a totally different item. for one thing, final smashes are made to be individual supermoves. this would be more or less the same with every character. second, the argument that because its a very powerful move it must be in the smash ball is stupid. the dragoon, hammer, golden hammer, and, to a lesser extent, items like the deku nut or assist trophy. these can all do one hit kills, which is often all a smash ball can do. even if it wasn't a new item, you could incorporate a gauge system which allows you to temporarily enter the combo mode (and maybe perform a final smash once its full)
second, you will want to do more than just making attack chains easier. because smash uses directional attacks rather than the traditional 4-6 button attack system, combos won't exactly be smooth. keep in mind that in the videos, these people have this well practiced and near memorized, making it easy to do A, upA, downA whatever... in rapid succession. in a normal setting, it won't be quite the same. rapidly switching directions like that isn't exactly a natural feeling movement. i dunno, just a thought.
for one thing, kosheh is right about how this should be a totally different item. for one thing, final smashes are made to be individual supermoves. this would be more or less the same with every character. second, the argument that because its a very powerful move it must be in the smash ball is stupid. the dragoon, hammer, golden hammer, and, to a lesser extent, items like the deku nut or assist trophy. these can all do one hit kills, which is often all a smash ball can do. even if it wasn't a new item, you could incorporate a gauge system which allows you to temporarily enter the combo mode (and maybe perform a final smash once its full)
second, you will want to do more than just making attack chains easier. because smash uses directional attacks rather than the traditional 4-6 button attack system, combos won't exactly be smooth. keep in mind that in the videos, these people have this well practiced and near memorized, making it easy to do A, upA, downA whatever... in rapid succession. in a normal setting, it won't be quite the same. rapidly switching directions like that isn't exactly a natural feeling movement. i dunno, just a thought.