12-08-2010, 01:43 AM
(12-08-2010, 12:58 AM)Runouw Wrote:(12-08-2010, 12:39 AM)Negative-Zer0 Wrote: Why would it not be good through the smash bal. Once again, if activation happans upon picking up the item, than the combo would be damn near useless unless your REALLY lucky enough to have the opponent and be able to chain an attack. How do you suppose it should activate then, B? That would be overlapping if a smash ball appears.Woah, it's starting to sound a lot different than when I first described it... I would like this form to last longer and not fail if you happen to miss or mess up in the middle of a combo.
I actually really like the Own-Zone Idea.
Well, the form lasting long would cause some complaints. The point of this form lasting a short time is to prevent downright broken combos, and the fact that it would literally guarantee a kill instead of putting your character in a good position to kill.
Every decision can't be towards helping a new player out. What it does is already balanced enough. Besides getting one chance prevents the balance being thrown out of whack. Think about it, being able to cancel anything into anything and getting Multiple chances to kill? I want the point of this form for someone to take a risk and get a chance to be spontaneous. Not interfering with the game too much.
Considering the requirements of actually getting a combo to link, own zone is kinda unnecessary. You can't play it too safe man, it will end up holding the game back. If you want a full write-up on how the system should work, explaining every nook and cranny (I am talking days worth of work), shoot me a PM so we can discuss it in greater detail to find the best compromise.