(12-08-2010, 10:25 AM)Negative-Zer0 Wrote: And yet they are still unwilling to at least try it. Now, was i truly being stubborn?
(12-08-2010, 09:41 AM)Negative-Zer0 Wrote: WHY THE FUCK JUST NOT HAVE IT APPEAR THROUGH THE SMASH BALL THAN? IT MAKES NO FUCKING SENSE NOT TOO. DID YOU READ MY PREVIOUS POST? MAKING A NEW ITEM AND STILL HAVE THE INPUT A+B MAKES NO SENSE. BECAUSE IN THE END, YOU WILL HAVE DONE UNNECESSARY WORK. (ya hear that?) UN-FUCKING-NECESSARY WORK. I'D RATHER GIVE THE PLAYER A CHOICE RATHER THAN RESTRICTING THEM FROM A PART OF THE GAME BECAUSE ONE ITEM APPEARED SO NOW THE OTHER ONE CAN'T.
Oh and Koopaul, I'm sorry but STFU. All you have proven to me is that you don't want it in because you don't like it, but you can't even give me a reason as to why we should leave it out.
I dunno, I'll let you decide if you were being stubborn.
Stubborn being defined as: having or showing dogged determination not to change one's attitude or position on something.
Koopaul has given you reasons as to why it should be left out
(12-08-2010, 02:02 AM)Koopaul Wrote: Look why don't you just have a "Combo Mode" then like "Stamina" or "Coin" matches, you can also have combo matches. Sheesh stop trying to over complicate things.Over complicating things is a serious issue you have to deal with. If a "mode" or whatever like this is so off-putting from the simplistic nature of smash, many players aren't going to want to use it. Creating various social classes of Smash players is a horrible idea, smash is supposed to be open to all.
As was mentioned by you:
Quote:In order to make use of your character your obviously going to have to have knowledge of the assist and combo system.This very much takes away from the pickup and playability a newcomer has against a fairly seasoned player. You cannot just blow this problem off, it is important to design a game for your INTENDED AUDIENCE, not for yourself. Ok, whoopdedoo, you can turn off the smash ball so that "fixes" the problem right? Wrong, because this serves to alienate players even more. You would have a class of players who can use the smash ball, and those who can't until they go and practice on their own, and thats if they really want to use the item. Has it occurred to you that people might want to use the smash ball, without having to deal with the possibility of their opponent having a leg up on them just because they know how to use the combo thing? As you can see, this is getting pretty complicated which goes straight back to Koopaul's point.
Another point to bring up about it being overly complicated, I'd like to see you say that:
Quote:And whats up with the combo would be the same for every character? It WOULD be a different thing for every character. A differant out of the norm combo would happen every time.and
Quote:it will feel seriously awkward to combo around and near impossible to pull off a specific combo.are not going to cause some seriously complicated precision in the game to make it balanced as possible.
Also, don't even try to say that everybody else is being unreasonable, throughout this whole discussion, those against it have continued to grant concessions so as to find a workable middleground, but noo, you have to have it this way and this way only. Just because you are "giving facts" and "explaining how it doesn't interfere" is not granting concessions to the otherside, its being stubborn for your point of view being the only correct answer.
But you are probably going to sling slews of profanity at me and/or continue to be unreasonable about this.
Taking a poll would seriously alleviate a lot of this fighting.