12-08-2010, 06:54 PM
(12-08-2010, 12:15 PM)Negative-Zer0 Wrote: Item argument=null and void.
Why? See previous page for full analasys on why.
A little spoiler on whats to come as you read that post. Restriction and choice
it is null and void because it is a very powerful move and only the smash ball can be that? that makes no sense
Gauge=null and void
Why? Though this would fix most if not all of the problems, this would bring it closer to street fighter than i am sure most people would want it to be.
so we can't use this because, despite it fixing every problem, it brings us closer to the system YOUR IDEA IS BASED OFF OF and works well in? what?
Own Zone=null and void
Why? Because your putting limitation on something that would be better with no restrictions anyway.
In other words. Your putting limitation on creativity.
did you even read kosheh's idea?
These are my views on the middle ground. They bring unnecessary issues that i would personally like to avoid the first time around.
the middle ground ideas are fixing the issues in YOUR idea
Point of the system: To give the player a chance to be truly creative.
What i would like to avoid:
-unnecessary items that cause more problems in the long run. Yanno, giving the player the freedom of choice?
how does adding more items reduce freedom?
-Gauge systems that contradict what exactly what people don't want in smash bros.
literally nobody has complained about the gauge idea but you
-Limitations on creativity
what
-broken combo system
-too hard to preform a decent combo.
-too easy to preform a decent combo.
These seem to be the points everyone seems to avoid when arguing against the system. Or to even, pfft I don't know, try it?
Which is also what i said in (WHAT A SHOCKER) a previous post.
i really dont feel like going through your whole post so i'm just gonna deal with the meat of it. but overall, you seem to be throwing flimsy, contrived denials of every idea that isn't exactly like yours moreso because you want it your way than you wanting it the best way possible.