12-08-2010, 07:03 PM
(This post was last modified: 12-08-2010, 07:05 PM by tsr moderation staff.)
(12-08-2010, 06:58 PM)Negative-Zer0 Wrote: These are the problems that you desire. Making it a separate item REALLY fucks the game and the person over.
Though the macanic is taken from a fighting game, it doesn't mean that we have to morph it into a fighter. This would cause some serious controversy.
Why it shouldn't be a seperate mode is the fact that it doesn't warrent its own mode. As a function, however, it can work perfectly.
In order to make it run smoothly, i suggest that some start-up frames should be incorporated.
it REALLY doesn't. if it activates automatically like a starman, then you just have to run to your enemies and combo their asses. simple as that. this would be even easier if we do the own zone idea. i honestly don't see any other way it could work as an item but that seems perfectly viable and useful, after all, thats how the hammer and starman works and they aren't broken in any way.
The mechanic working as a super really wouldn't work well unless we did add some more fighter mechanics. Leaving out the final smashes altogether would cause more controversy than adding a gauge to balance things out.
why doesn't it warrant its own mode? you really aren't making good arguments here, you are just saying what you want and claiming it is the only way this will work.
edit to respond to your edit:
considering how many fighter fans there are here, probably not that much. do you realize how many people would complain if you got rid of final smashes?