I totally agree that's why I said 512x512 was probably optimal as that knocked off a whole 700kb from the file size of the texture without any change in quality. But even at 256x256 they don't really lose any quality as the original models textures can be fit within 128x128 without repeating them. But as the method of N64 models are, most used repeating textures so the extra room for the repetition is of value in 256x256 over 128x128.
And now here's Malon for everyone fixed to an unanimated pose. Then I'll do the Redead but I guess it'll be break time after that. =P
Anyway:
Edit: Also Alec my offer an Sheik already put into an unanimated pose still stands, I just need textures and it reUVed. I'd give you the credit for ripping it as you'd do a lot of work there. =P Granted if you've already ripped Sheik and done it yourself I could just reput your model into a proper unanimated pose.
And now here's Malon for everyone fixed to an unanimated pose. Then I'll do the Redead but I guess it'll be break time after that. =P
Anyway:
Edit: Also Alec my offer an Sheik already put into an unanimated pose still stands, I just need textures and it reUVed. I'd give you the credit for ripping it as you'd do a lot of work there. =P Granted if you've already ripped Sheik and done it yourself I could just reput your model into a proper unanimated pose.