12-08-2010, 10:59 PM
(12-08-2010, 10:43 PM)Negative-Zer0 Wrote: Then again Koseh, people would complain about the own zone, and prompt for a time limit. I'm not talking about people in this forum, I am talking about those other people on other sites who randomly stumble upon this game.that's "doubt" and that feeling's normal with new ideas
Why? Becuase naturally, people get angry, and people like to complain. If they lose based upon someone who is using the ownzone, they are goid to scream too high heaven and force us to implement a time limit or remove it completely. Or complain about how they want thier Awshum combos to not be tied down to a single area, get what i mean.
I dunno, it sounds good yet i still got that feeling, you know.
lol and those people probably don't even play with items anyway
OWN ZONE's large circle is just one really big time limit that scales with skill; and most combos won't go that far anyway. If it helps, I kind of imagined the OWN ZONE's initial radius to be really big anyway...maybe like, Final Destination big.
If you can combo someone across Final Destination, you can initiate it at the right side of Final Destination, start the combo and combo your opponent off the side of Final Destination anyway
Keep in mind they're going to ban the item if they don't want it anyway
One issue about the Final Combo Smash is that with Final Smashes, opponents can tech out of those or dodge the attack completely with good timing. The Final Combo Smash is completely dependent on hitting the opponent. I was thinking if the opponent was stunned that the player has time to start their combo, but then the opponent would tech out of it.
If the opponent can't tech out of it, then it becomes a little too overpowered, and the size of the OWN ZONE/time limit of the technique has to be reduced...but that kills the point of the mechanic.
For this to work we can't only consider the player conditions but also the opponent conditions.
With the OWN ZONE though, it kind of gives opportunity to a cool mechanic: If the Final Combo Smash is initiated, we could do something where the likeliness of the opponent being caught up in it depending on their distance from the player. That'd be kind of cool - like a "point of no return" where if the opponent is stuck in this small range within the initial OWN ZONE spawn point they're stunned, otherwise their reaction time is halved or quartered (like the stopwatch item)
EDIT: oops posted after tyvon posted.
it sounds kinda neat but i'm tired so it doesn't make sense
I like it, it's very V-ISM, the only thing is the custom combo -> weak FS seems a little...silly, because who says you can't use the Smash Combo to automatically trap the opponent in your Final Smash? That makes Meta Knight and others with proximity-based Final Smashes...awesome :0!