Users browsing this thread: 1 Guest(s)
NES Donkey Kong!
#6
While there are some interesting ideas here, the execution is flawed which means this entire sheet is useless. Remember NES Donkey Kong is not Mr. Game & Watch, so there's no excuse in him moving like Mr. Game & Watch. Turn DK's head and body sideways when he moves or gets hit. I realize that the NES doesn't allow for tons of frames for smoothing animations, but you should still use the limited amount of frames to smooth animations as best you can.
Ngamer01's Portal - Updates whenever.
Thanked by:


Messages In This Thread
NES Donkey Kong! - by Snuka7 (Dark Lord) - 09-25-2008, 11:30 PM
RE: NES Donkey Kong! - by Ton - 09-26-2008, 12:25 AM
RE: NES Donkey Kong! - by Ekoi - 09-26-2008, 01:22 AM
RE: NES Donkey Kong! - by Snuka7 (Dark Lord) - 09-26-2008, 04:57 AM
RE: NES Donkey Kong! - by LilGrim1991 - 09-26-2008, 05:34 AM
RE: NES Donkey Kong! - by Ngamer01 - 09-26-2008, 09:21 AM
RE: NES Donkey Kong! - by Stirred Drei Ling - 09-26-2008, 03:32 PM
RE: NES Donkey Kong! - by killme - 09-26-2008, 04:37 PM
RE: NES Donkey Kong! - by Gollum - 09-26-2008, 05:11 PM
RE: NES Donkey Kong! - by Snuka7 (Dark Lord) - 09-26-2008, 08:55 PM

Forum Jump: